Call of Duty: Ghosts multiplayer reveal
In true Activision fashion, Call of Duty: Ghosts multiplayer was revealed to high security clearance personnel, maybe not so much, more like bigger press entities than ourselves, and then the general public who decided to watch it all live on the interwebs. Nerds. The press were shown all of the great new things Infinity Ward is doing for the next Call of Duty blockbuster, maybe you watched it, maybe you didn’t, but let’s compare notes anyways.
You may have saw the two brand new multiplayer modes, new use of the perk systems, and the return of killstreaks and strike packages. But I saw past Eminem’s smoke and mirrors act, I looked deeper into the developers inner chi, and saw the unfortunate next big thing in competitive gaming.
What I saw? Search and Rescue the “new” multiplayer mode is just a ramped up Kill Confirmed, and Cranked, well Cranked is really just Free-for-All with teammates, because dying every 30 seconds doesn’t happen enough already. Let’s please not get me started on the Juggernaut killstreak. Who ever thought that was a good idea? Please tell me so I can slap them across the face. Leaning and sliding? Great, another thing players can exploit thanks to the unpredictable and unstable hit box Call of Duty is infamous for. Was that a pro-tube? Shit looks more powerful than ever, thank Gawd that’s back.
After venting my frustrations, there were a few high points of the reveal. The perk system is back, revamped, and if anyone knows how much I like twerking perks, then you know I love this idea. Then there’s the decrease in air based killstreaks, apparent map destruction, and the all important player customization. Like perks, I love spending hours and hours customizing my character. The one thing I actually can’t see but others can and don’t care about. Yeah, I like that stuff. And if having a playable girl character is big news to you, then you have no idea how many women actually play video games. Pig.
No matter if you see Call of Duty as a pioneer or a villain, you have to give the developers credit, they continue to trudge through the monotonous mud they’re given year after year and come out looking a little less muddy and a little bit cleaner than a hobo, but just slightly greasier than a hipster.
Although Call of Duty: Ghosts should have avoided comparing any parts of the game with Modern Warfare 3, one of the worst titles of the series, and just came out swinging for the fences. The game looks great, ambitions behind it are high, and it still has this magnetic pull that keeps me coming back. You would think it’s the quality of the games, but it’s not, it’s more of being one of the easier and more accessible competitive brands on the market, so says the official MLG 2014 schedule. Zing!